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Created page with "= Reputation System = ''Your name is worth more than coin. Earn it in play, spend it to swear your loyalties, and live with the choices you make.'' == What This Is == This page explains how reputation works on the Black Lotus server. It’s an **overview** of the system — the exact numeric effects, ranks, or stat bonuses (if any) are handled **in-server** and can change for balance. == Core Concepts == ; Tokens Story-earned markers you can spend to gain reputation..."
 
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= Reputation System =
= Reputation System =


''Your name is worth more than coin. Earn it in play, spend it to swear your loyalties, and live with the choices you make.''
''Steel and sorcery may rule the moment, but it is reputation that opens doors.''


== What This Is ==
== Overview ==
This page explains how reputation works on the Black Lotus server.   
Reputation tracks a character’s standing with the Lotus factions.   
It’s an **overview** of the system — the exact numeric effects, ranks, or stat bonuses (if any) are handled **in-server** and can change for balance.
It is earned through quests and spent using faction tokens. 
Reputation determines discounts, services, and eligibility for custom quests.


== Core Concepts ==
== Faction Tokens ==
; Tokens
Each faction has its own tokens, earned by completing that faction’s quests.
Story-earned markers you can spend to gain reputation with a faction. They are **not a currency**.
* Tokens cannot be traded or shared. 
; Active Reputation
* A character may hold no more than '''20 tokens per faction''' at a time.
Your current, spendable reputation points across all Lotus factions. **Hard cap: 10 total**.
* Tokens from a faction are spent only to gain reputation with that same faction.
; Lifetime Reputation
A running total of all reputation you have ever earned per faction. It never goes down and affects switching/alignment depth.


== Tokens (the only thing they do) ==
== Active Reputation ==
* Tokens are **earned through RP** and server events.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* Tokens are **not tradable** between players.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* Tokens are **not** used to buy items, perks, or favors directly. 
* While under 10 points, spending tokens simply adds reputation to the chosen faction.
* Tokens are **only** used to convert into faction reputation.
* You can **carry at most 20 tokens** at a time. Anything above the cap is wasted, so spend them.


== Converting Tokens → Reputation ==
=== At the Cap (10) ===
* Converting tokens gives you **reputation with exactly one faction** per spend.   
When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap. 
* The **conversion rate** (e.g., “2 tokens = +1 rep”) is set **in-server** and can change for balance.   
* One point is removed from the target faction’s '''least-favored rival'''. 
* Only the **reputation points** you gain count toward your **Active Reputation** cap of 10.
* At the same time, one point is added to the target faction.   
* The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.   
* Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple. 


; Example (illustrative only)
== Lifetime Reputation ==
If the current rate is **2 tokens → +1 Black Lotus rep**, spending 2 tokens increases your Black Lotus by **+1**.   
Every point of reputation earned adds to '''Lifetime Reputation'''. 
If you were at 10 active rep total and spend tokens to gain +1, you would now be at **11** active rep **only if** the admin has raised your cap — otherwise you must first lower/swap (see below).   
* Lifetime Reputation is a '''global total''', not tied to any single faction. 
''Active cap enforcement lives in-server; this page does not track your exact totals.''
* It never decreases.   
* Its only role is to determine the token cost of swaps when you are at the 10-point cap.   
* The more Lifetime Reputation you have, the more tokens it costs to move points at cap.


== Active Reputation (the 10-point ceiling) ==
=== Switch Costs ===
* You may hold **up to 10 active reputation points total** across **all** factions. 
Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:   
* How you split them is your problem: 6/3/1, 5/5/0/0/0, etc.  
* To gain more with one faction when you’re at the cap, you must **reduce** your active rep elsewhere or perform an approved **swap** (see Switching).


== Lifetime Reputation (why your past matters) ==
{| class="wikitable"
* Every time you gain reputation with a faction, your **Lifetime Reputation** for that faction increases and **never decreases**. 
! Lifetime Reputation Total !! Token Cost per Swap
* Lifetime reputation **does not** count against your 10 active cap. 
|-
* Admins may use Lifetime Reputation to:
| 0–9  || 1 token
** Gate deeper faction privileges/plots. 
|-
** Increase friction when switching away from a faction you’ve sworn to. 
| 10–19 || 2 tokens
** Track long-term allegiance without punishing experimentation.
|-
| 20–29 || 3 tokens
|-
| 30–39 || 4 tokens
|-
| 40+  || 5 tokens
|}


== Switching & Swapping ==
== Factions ==
* You can **shift allegiance** between factions, but there is **friction**.
* [[Black Lotus]] – assassins, mercenaries, and spies operating from the shadows.
* The exact method (costs, cooldowns, or RP requirements) is handled **in-server**.   
* [[Red Lotus]] – Lizra’s cartel of drugs, decadence, and a hungry harem.   
* General rules of the road:
* [[White Lotus]] – monks and healers devoted to the divine light. 
** You cannot exceed the **10 active** cap.   
* [[Grey Lotus]] – thugs and mercenaries, swords sold for coin, loud and brash.   
** Swapping usually requires **spending tokens** again or **roleplay justifications** approved by staff.   
* [[Purple Lotus]] – sorcerers and occultists prying too far into forbidden knowledge.   
** Your **Lifetime totals remain**, which may make it easier to return — or harder to be trusted elsewhere.
* [[Pink Lotus]] – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.


== Faction Perks & Ranks ==
== Summary ==
* Any perks, ranks, abilities, or unlocks tied to reputation are administered **in-server**.   
* Tokens come from faction quests. 
* This wiki will **not** list numeric values, thresholds, or stat bonuses. Expect change as balance evolves.
* Each faction has its own token pool (max 20 held). 
* Active Reputation is capped at 10 across all factions.   
* At the cap, swaps follow the target faction’s hostility order.
* Lifetime Reputation is a permanent global total that scales swap costs.


== Earning Tokens (RP First) ==
----
Ways you might earn tokens (examples only; staff discretion applies):
''Your coin buys drink.   
* Running or completing story hooks, contracts, deliveries, intel jobs.   
Your blade buys fear.   
* Hosting events that drive server story.   
But your reputation buys favor.''  
* Exceptional faction play (with consent and receipts).   
* Admin-issued grants for major milestones.


''Exact criteria are posted in-server and may change. Tokens are not farmed; they are awarded for **play that moves the world**.''
[[Category:Systems]]
 
== Conduct Notes ==
* No token trading. No “banking” outside the 20 cap. 
* Reputation is about **story allegiance**, not min-maxing a scoreboard. 
* Staff reserves the right to reverse bad-faith spends or exploits.
 
== Quick Reference ==
* **Carry cap:** 20 tokens 
* **Use of tokens:** Convert into faction reputation only 
* **Active reputation cap:** 10 (sum across all factions) 
* **Lifetime reputation:** Tracks all-time earned per faction; never decreases 
* **Numbers, rates, bonuses:** **In-server only** (subject to change)
 
[[Category:Systems]]
[[Category:Reputation]]
[[Category:Reputation]]

Latest revision as of 10:14, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It is earned through quests and spent using faction tokens. Reputation determines discounts, services, and eligibility for custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing that faction’s quests.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • While under 10 points, spending tokens simply adds reputation to the chosen faction.

At the Cap (10)

When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.

  • One point is removed from the target faction’s least-favored rival.
  • At the same time, one point is added to the target faction.
  • The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.
  • Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.

Lifetime Reputation

Every point of reputation earned adds to Lifetime Reputation.

  • Lifetime Reputation is a global total, not tied to any single faction.
  • It never decreases.
  • Its only role is to determine the token cost of swaps when you are at the 10-point cap.
  • The more Lifetime Reputation you have, the more tokens it costs to move points at cap.

Switch Costs

Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:

Lifetime Reputation Total Token Cost per Swap
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Factions

  • Black Lotus – assassins, mercenaries, and spies operating from the shadows.
  • Red Lotus – Lizra’s cartel of drugs, decadence, and a hungry harem.
  • White Lotus – monks and healers devoted to the divine light.
  • Grey Lotus – thugs and mercenaries, swords sold for coin, loud and brash.
  • Purple Lotus – sorcerers and occultists prying too far into forbidden knowledge.
  • Pink Lotus – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.

Summary

  • Tokens come from faction quests.
  • Each faction has its own token pool (max 20 held).
  • Active Reputation is capped at 10 across all factions.
  • At the cap, swaps follow the target faction’s hostility order.
  • Lifetime Reputation is a permanent global total that scales swap costs.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.