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= Reputation System =
= Reputation System =


''Steel and sorcery may rule the moment, but it is reputation that endures.''   
''Steel and sorcery may rule the moment, but it is reputation that opens doors.''   


== What Reputation Is ==
== Overview ==
Reputation represents the weight of your character’s choices and allegiances.   
Reputation tracks a character’s standing with the Lotus factions.   
Every deal, betrayal, or victory leaves a mark.   
It is earned through quests and spent using faction tokens.   
It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you.   
Reputation determines discounts, services, and eligibility for custom quests.   


== Tokens ==
== Faction Tokens ==
Tokens are earned through **roleplay and story**. 
Each faction has its own tokens, earned by completing that faction’s quests.   
They represent moments of consequence — a mission completed, a faction aided, a plot advanced.   
* Tokens cannot be traded or shared.   
* Tokens cannot be traded or sold. 
* A character may hold no more than '''20 tokens per faction''' at a time
* They exist only to be spent toward reputation.   
* Tokens from a faction are spent only to gain reputation with that same faction.   
* You may hold no more than **20 tokens** at one time.   


== Active Reputation ==
== Active Reputation ==
When you spend tokens, you gain reputation with a specific faction.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
This is your **active reputation** — your current standing.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* You may hold **up to 10 active reputation points total** across all factions combined.   
* While under 10 points, spending tokens simply adds reputation to the chosen faction. 
* Dividing them is your choice: spread thin or swear deeply.   
 
* To grow further with one faction, you must reduce your standing with another.   
=== At the Cap (10) ===
When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.   
* One point is removed from the target faction’s '''least-favored rival'''.   
* At the same time, one point is added to the target faction
* The hostility order is followed until that rival reaches 0, at which point the next rival is reduced. 
* Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.   


== Lifetime Reputation ==
== Lifetime Reputation ==
Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**.   
Every point of reputation earned adds to '''Lifetime Reputation'''. 
This number never decreases.   
* Lifetime Reputation is a '''global total''', not tied to any single faction.   
* Lifetime reputation reflects how far you have walked with a faction, even if you later turn away.   
* It never decreases.   
* It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere.   
* Its only role is to determine the token cost of swaps when you are at the 10-point cap.   
* The more Lifetime Reputation you have, the more tokens it costs to move points at cap.   
 
=== Switch Costs ===
Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total: 
 
{| class="wikitable"
! Lifetime Reputation Total !! Token Cost per Swap
|-
| 0–9  || 1 token
|-
| 10–19 || 2 tokens
|-
| 20–29 || 3 tokens
|-
| 30–39 || 4 tokens
|-
| 40+  || 5 tokens
|}


== Switching Allegiance ==
== Factions ==
Characters may change loyalties, but the path is rarely clean.   
* [[Black Lotus]] – assassins, mercenaries, and spies operating from the shadows.   
* Switching requires roleplay justification and often further token cost.   
* [[Red Lotus]] – Lizra’s cartel of drugs, decadence, and a hungry harem.   
* Lifetime reputation remains — the past cannot be erased.   
* [[White Lotus]] – monks and healers devoted to the divine light. 
* Active reputation must always remain within the 10-point limit.   
* [[Grey Lotus]] – thugs and mercenaries, swords sold for coin, loud and brash. 
* [[Purple Lotus]] – sorcerers and occultists prying too far into forbidden knowledge.   
* [[Pink Lotus]] – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.   


== Balance and Numbers ==
== Summary ==
The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**.   
* Tokens come from faction quests. 
They may change as balance requires.   
* Each faction has its own token pool (max 20 held).   
This page provides the framework; the fine detail is always determined in play.   
* Active Reputation is capped at 10 across all factions.   
* At the cap, swaps follow the target faction’s hostility order. 
* Lifetime Reputation is a permanent global total that scales swap costs.   


----
----
''Your coin buys drink.   
''Your coin buys drink.   
Your blade buys fear.   
Your blade buys fear.   
But your reputation buys tomorrow.''   
But your reputation buys favor.''   


[[Category:Systems]]
[[Category:Systems]]
[[Category:Reputation]]
[[Category:Reputation]]

Latest revision as of 10:14, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It is earned through quests and spent using faction tokens. Reputation determines discounts, services, and eligibility for custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing that faction’s quests.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • While under 10 points, spending tokens simply adds reputation to the chosen faction.

At the Cap (10)

When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.

  • One point is removed from the target faction’s least-favored rival.
  • At the same time, one point is added to the target faction.
  • The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.
  • Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.

Lifetime Reputation

Every point of reputation earned adds to Lifetime Reputation.

  • Lifetime Reputation is a global total, not tied to any single faction.
  • It never decreases.
  • Its only role is to determine the token cost of swaps when you are at the 10-point cap.
  • The more Lifetime Reputation you have, the more tokens it costs to move points at cap.

Switch Costs

Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:

Lifetime Reputation Total Token Cost per Swap
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Factions

  • Black Lotus – assassins, mercenaries, and spies operating from the shadows.
  • Red Lotus – Lizra’s cartel of drugs, decadence, and a hungry harem.
  • White Lotus – monks and healers devoted to the divine light.
  • Grey Lotus – thugs and mercenaries, swords sold for coin, loud and brash.
  • Purple Lotus – sorcerers and occultists prying too far into forbidden knowledge.
  • Pink Lotus – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.

Summary

  • Tokens come from faction quests.
  • Each faction has its own token pool (max 20 held).
  • Active Reputation is capped at 10 across all factions.
  • At the cap, swaps follow the target faction’s hostility order.
  • Lifetime Reputation is a permanent global total that scales swap costs.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.