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== Overview ==
== Overview ==
Reputation tracks a character’s standing with the Lotus factions.   
Reputation tracks a character’s standing with the Lotus factions.   
It gates practical benefits: discounts, services, and eligibility for custom quests.   
It is earned through quests and spent using faction tokens. 
This page defines the structure of that system.
Reputation determines discounts, services, and eligibility for custom quests.   


== Tokens ==
== Faction Tokens ==
Tokens are '''earned by completing quests'''. They exist only to be spent on reputation.   
Each faction has its own tokens, earned by completing that faction’s quests.   
* Tokens cannot be traded or shared.   
* Tokens cannot be traded or shared.   
* Tokens are not a currency. 
* A character may hold no more than '''20 tokens per faction''' at a time. 
* Tokens may only be spent to gain reputation. 
* Tokens from a faction are spent only to gain reputation with that same faction.
* A character may hold no more than '''20 tokens''' at once.


== Active Reputation (the 10-point limit) ==
== Active Reputation ==
Active Reputation is your '''current''' reputation spread across all factions.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* You may hold at most '''10 active reputation points total''' across all factions combined
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* You can divide those points however you want (all in one faction, or split among many).   
* While under 10 points, spending tokens simply adds reputation to the chosen faction.
* While you are '''under 10''', spending tokens simply adds points — nothing is lost.


== Lifetime Reputation (global) ==
=== At the Cap (10) ===
Lifetime Reputation is a '''global, permanent total''' of all reputation points your character has ever earned (across every faction).   
When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.   
* It '''never decreases'''.   
* One point is removed from the target faction’s '''least-favored rival'''.   
* It exists to make faction-hopping harder over time.   
* At the same time, one point is added to the target faction.   
* The higher your Lifetime total, the higher the token cost to switch when you are already at the cap.
* The hostility order is followed until that rival reaches 0, at which point the next rival is reduced. 
* Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.


== Switching (only when you’re at the cap) ==
== Lifetime Reputation ==
You do '''not''' lose reputation unless you’re already at the 10-point cap and want to add a point somewhere else.   
Every point of reputation earned adds to '''Lifetime Reputation'''.   
When at 10 and you want to increase a different faction:
* Lifetime Reputation is a '''global total''', not tied to any single faction.   
# Choose which existing faction will give up '''1''' active point.   
* It never decreases.   
# Pay the '''switch cost in tokens''', which scales with your '''global Lifetime Reputation'''.   
* Its only role is to determine the token cost of swaps when you are at the 10-point cap.   
# Move that 1 point to the new faction (your total active remains 10).   
* The more Lifetime Reputation you have, the more tokens it costs to move points at cap.
# Your '''Lifetime Reputation''' increases by '''+1''' because you earned another point.


''Note: While below 10 active points, you never remove points from anywhere — you just add.''  
=== Switch Costs ===
Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:  


== Numbers ==
{| class="wikitable"
* Token→Reputation conversion and the '''Switch Cost''' scaling are fixed server rules (not “balance-tuned” like weapons or potions).   
! Lifetime Reputation Total !! Token Cost per Swap
* Publish your switch cost table/rule here so players can plan.   
|-
  Example format to fill in:  
| 0–9  || 1 token
  ; Switch Cost (tokens) by Lifetime total  
|-
  : 0–9 = ___ tokens • 10–19 = ___ tokens • 20–29 = ___ tokens • 30–39 = ___ tokens • 40+ = ___ tokens
| 10–19 || 2 tokens
|-
| 20–29 || 3 tokens
|-
| 30–39 || 4 tokens
|-
| 40+  || 5 tokens
|}
 
== Factions ==
* [[Black Lotus]] – assassins, mercenaries, and spies operating from the shadows.   
* [[Red Lotus]] – Lizra’s cartel of drugs, decadence, and a hungry harem.   
* [[White Lotus]] – monks and healers devoted to the divine light.  
* [[Grey Lotus]] – thugs and mercenaries, swords sold for coin, loud and brash. 
* [[Purple Lotus]] – sorcerers and occultists prying too far into forbidden knowledge. 
* [[Pink Lotus]] – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.  
 
== Summary ==
* Tokens come from faction quests. 
* Each faction has its own token pool (max 20 held). 
* Active Reputation is capped at 10 across all factions. 
* At the cap, swaps follow the target faction’s hostility order. 
* Lifetime Reputation is a permanent global total that scales swap costs. 


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Latest revision as of 10:14, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It is earned through quests and spent using faction tokens. Reputation determines discounts, services, and eligibility for custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing that faction’s quests.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • While under 10 points, spending tokens simply adds reputation to the chosen faction.

At the Cap (10)

When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.

  • One point is removed from the target faction’s least-favored rival.
  • At the same time, one point is added to the target faction.
  • The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.
  • Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.

Lifetime Reputation

Every point of reputation earned adds to Lifetime Reputation.

  • Lifetime Reputation is a global total, not tied to any single faction.
  • It never decreases.
  • Its only role is to determine the token cost of swaps when you are at the 10-point cap.
  • The more Lifetime Reputation you have, the more tokens it costs to move points at cap.

Switch Costs

Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:

Lifetime Reputation Total Token Cost per Swap
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Factions

  • Black Lotus – assassins, mercenaries, and spies operating from the shadows.
  • Red Lotus – Lizra’s cartel of drugs, decadence, and a hungry harem.
  • White Lotus – monks and healers devoted to the divine light.
  • Grey Lotus – thugs and mercenaries, swords sold for coin, loud and brash.
  • Purple Lotus – sorcerers and occultists prying too far into forbidden knowledge.
  • Pink Lotus – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.

Summary

  • Tokens come from faction quests.
  • Each faction has its own token pool (max 20 held).
  • Active Reputation is capped at 10 across all factions.
  • At the cap, swaps follow the target faction’s hostility order.
  • Lifetime Reputation is a permanent global total that scales swap costs.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.