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== Overview ==
== Overview ==
Reputation measures a character’s alignment with the Lotus factions.   
Reputation tracks a character’s standing with the Lotus factions.   
It is earned through tokens gained from quests and determines access to discounts, services, and custom quests.   
It is earned through quests and spent using faction tokens. 
Reputation determines discounts, services, and eligibility for custom quests.   


== Faction Tokens ==
== Faction Tokens ==
Each faction has its own tokens, earned by completing quests for that faction.   
Each faction has its own tokens, earned by completing that faction’s quests.   
* Tokens cannot be traded or shared.   
* Tokens cannot be traded or shared.   
* A character may hold no more than '''20 tokens''' for any one faction.   
* A character may hold no more than '''20 tokens per faction''' at a time.   
* Tokens are spent only to increase reputation with that specific faction.   
* Tokens from a faction are spent only to gain reputation with that same faction.   


== Active Reputation ==
== Active Reputation ==
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* These points can be divided however the player chooses. 
* While under 10 points, spending tokens simply adds reputation to the chosen faction.   
* While under the 10-point cap, spending tokens simply adds reputation with the chosen faction.   


=== At the Cap and Switching ===
=== At the Cap (10) ===
When a character is already at 10 active reputation and wants to earn more with another faction:  
When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.  
* They must '''lose 1 point of active reputation''' from an existing faction.   
* One point is removed from the target faction’s '''least-favored rival'''.   
* The lost point is chosen by the player (or dictated by roleplay if agreed).   
* At the same time, one point is added to the target faction.   
* To move that point, they must pay the switch cost in faction tokens.   
* The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.   
* The new point is then assigned to the chosen faction. 
* Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.   
* '''Lifetime Reputation''' increases by 1, because another point has been earned.   


== Lifetime Reputation ==
== Lifetime Reputation ==
Every reputation point ever earned, regardless of faction, also adds to a character’s '''Lifetime Reputation total'''.   
Every point of reputation earned adds to '''Lifetime Reputation'''.   
* This is a single global number.   
* Lifetime Reputation is a '''global total''', not tied to any single faction.   
* It never decreases.   
* It never decreases.   
* Its only purpose is to determine the token cost of switching when at the 10-point cap.   
* Its only role is to determine the token cost of swaps when you are at the 10-point cap. 
* The more Lifetime Reputation you have, the more tokens it costs to move points at cap.   


== Numbers ==
=== Switch Costs ===
The conversion rate of tokens to reputation, and the switch costs based on Lifetime Reputation totals, are fixed server values.   
Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total: 
They do not change for balance like weapons or items might.   
 
(A switch-cost table can be inserted here once finalized.)  
{| class="wikitable"
! Lifetime Reputation Total !! Token Cost per Swap
|-
| 0–9  || 1 token
|-
| 10–19 || 2 tokens
|-
| 20–29 || 3 tokens
|-
| 30–39 || 4 tokens
|-
| 40+  || 5 tokens
|}
 
== Factions ==
* [[Black Lotus]] – assassins, mercenaries, and spies operating from the shadows. 
* [[Red Lotus]] – Lizra’s cartel of drugs, decadence, and a hungry harem.   
* [[White Lotus]] – monks and healers devoted to the divine light. 
* [[Grey Lotus]] – thugs and mercenaries, swords sold for coin, loud and brash. 
* [[Purple Lotus]] – sorcerers and occultists prying too far into forbidden knowledge.   
* [[Pink Lotus]] – a neutral faction. You may interact with them, but you cannot earn extra reputation with them. 
 
== Summary ==
* Tokens come from faction quests. 
* Each faction has its own token pool (max 20 held). 
* Active Reputation is capped at 10 across all factions. 
* At the cap, swaps follow the target faction’s hostility order. 
* Lifetime Reputation is a permanent global total that scales swap costs.   


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Latest revision as of 10:14, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It is earned through quests and spent using faction tokens. Reputation determines discounts, services, and eligibility for custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing that faction’s quests.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • While under 10 points, spending tokens simply adds reputation to the chosen faction.

At the Cap (10)

When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.

  • One point is removed from the target faction’s least-favored rival.
  • At the same time, one point is added to the target faction.
  • The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.
  • Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.

Lifetime Reputation

Every point of reputation earned adds to Lifetime Reputation.

  • Lifetime Reputation is a global total, not tied to any single faction.
  • It never decreases.
  • Its only role is to determine the token cost of swaps when you are at the 10-point cap.
  • The more Lifetime Reputation you have, the more tokens it costs to move points at cap.

Switch Costs

Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:

Lifetime Reputation Total Token Cost per Swap
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Factions

  • Black Lotus – assassins, mercenaries, and spies operating from the shadows.
  • Red Lotus – Lizra’s cartel of drugs, decadence, and a hungry harem.
  • White Lotus – monks and healers devoted to the divine light.
  • Grey Lotus – thugs and mercenaries, swords sold for coin, loud and brash.
  • Purple Lotus – sorcerers and occultists prying too far into forbidden knowledge.
  • Pink Lotus – a neutral faction. You may interact with them, but you cannot earn extra reputation with them.

Summary

  • Tokens come from faction quests.
  • Each faction has its own token pool (max 20 held).
  • Active Reputation is capped at 10 across all factions.
  • At the cap, swaps follow the target faction’s hostility order.
  • Lifetime Reputation is a permanent global total that scales swap costs.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.