Lotus Reputation: Difference between revisions
Created page with "= Reputation System = ''Your name is worth more than coin. Earn it in play, spend it to swear your loyalties, and live with the choices you make.'' == What This Is == This page explains how reputation works on the Black Lotus server. It’s an **overview** of the system — the exact numeric effects, ranks, or stat bonuses (if any) are handled **in-server** and can change for balance. == Core Concepts == ; Tokens Story-earned markers you can spend to gain reputation..." |
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= Reputation System = | = Reputation System = | ||
'' | ''Steel and sorcery may rule the moment, but it is reputation that endures.'' | ||
== What | == What Reputation Is == | ||
Reputation represents the weight of your character’s choices and allegiances. | |||
Every deal, betrayal, or victory leaves a mark. | |||
It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you. | |||
== | == Tokens == | ||
Tokens are earned through **roleplay and story**. | |||
They represent moments of consequence — a mission completed, a faction aided, a plot advanced. | |||
* Tokens cannot be traded or sold. | |||
* They exist only to be spent toward reputation. | |||
* You may hold no more than **20 tokens** at one time. | |||
== | == Active Reputation == | ||
* | When you spend tokens, you gain reputation with a specific faction. | ||
* | This is your **active reputation** — your current standing. | ||
* | * You may hold **up to 10 active reputation points total** across all factions combined. | ||
* | * Dividing them is your choice: spread thin or swear deeply. | ||
* To grow further with one faction, you must reduce your standing with another. | |||
== | == Lifetime Reputation == | ||
Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**. | |||
This number never decreases. | |||
* | * Lifetime reputation reflects how far you have walked with a faction, even if you later turn away. | ||
* It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere. | |||
== Switching Allegiance == | |||
Characters may change loyalties, but the path is rarely clean. | |||
* Switching requires roleplay justification and often further token cost. | |||
* Lifetime reputation remains — the past cannot be erased. | |||
* Active reputation must always remain within the 10-point limit. | |||
== | == Balance and Numbers == | ||
The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**. | |||
They may change as balance requires. | |||
This page provides the framework; the fine detail is always determined in play. | |||
---- | |||
''Your coin buys drink. | |||
Your blade buys fear. | |||
But your reputation buys tomorrow.'' | |||
'' | |||
[[Category:Systems]] | [[Category:Systems]] | ||
[[Category:Reputation]] | [[Category:Reputation]] | ||
Revision as of 00:29, 26 August 2025
Reputation System
Steel and sorcery may rule the moment, but it is reputation that endures.
What Reputation Is
Reputation represents the weight of your character’s choices and allegiances. Every deal, betrayal, or victory leaves a mark. It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you.
Tokens
Tokens are earned through **roleplay and story**. They represent moments of consequence — a mission completed, a faction aided, a plot advanced.
- Tokens cannot be traded or sold.
- They exist only to be spent toward reputation.
- You may hold no more than **20 tokens** at one time.
Active Reputation
When you spend tokens, you gain reputation with a specific faction. This is your **active reputation** — your current standing.
- You may hold **up to 10 active reputation points total** across all factions combined.
- Dividing them is your choice: spread thin or swear deeply.
- To grow further with one faction, you must reduce your standing with another.
Lifetime Reputation
Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**. This number never decreases.
- Lifetime reputation reflects how far you have walked with a faction, even if you later turn away.
- It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere.
Switching Allegiance
Characters may change loyalties, but the path is rarely clean.
- Switching requires roleplay justification and often further token cost.
- Lifetime reputation remains — the past cannot be erased.
- Active reputation must always remain within the 10-point limit.
Balance and Numbers
The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**. They may change as balance requires. This page provides the framework; the fine detail is always determined in play.
Your coin buys drink. Your blade buys fear. But your reputation buys tomorrow.