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= Reputation System =
= Reputation System =


''Steel and sorcery may rule the moment, but it is reputation that endures.''   
''Steel and sorcery may rule the moment, but it is reputation that opens doors.''   


== What Reputation Is ==
== Overview ==
Reputation represents the weight of your character’s choices and allegiances.   
Reputation tracks a character’s standing with the Lotus factions.   
Every deal, betrayal, or victory leaves a mark.   
It gates practical benefits: discounts, services, and eligibility for custom quests.   
It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you.
This page defines the structure of that system.


== Tokens ==
== Tokens ==
Tokens are earned through **roleplay and story**.
Tokens are '''earned by completing quests'''. They exist only to be spent on reputation.   
They represent moments of consequence — a mission completed, a faction aided, a plot advanced.   
* Tokens cannot be traded or shared. 
* Tokens cannot be traded or sold.   
* Tokens are not a currency.   
* They exist only to be spent toward reputation.   
* Tokens may only be spent to gain reputation.   
* You may hold no more than **20 tokens** at one time.
* A character may hold no more than '''20 tokens''' at once.


== Active Reputation ==
== Active Reputation (the 10-point limit) ==
When you spend tokens, you gain reputation with a specific faction. 
Active Reputation is your '''current''' reputation spread across all factions.   
This is your **active reputation** — your current standing.   
* You may hold at most '''10 active reputation points total''' across all factions combined.   
* You may hold **up to 10 active reputation points total** across all factions combined.   
* You can divide those points however you want (all in one faction, or split among many).   
* Dividing them is your choice: spread thin or swear deeply.   
* While you are '''under 10''', spending tokens simply adds points — nothing is lost.
* To grow further with one faction, you must reduce your standing with another.


== Lifetime Reputation ==
== Lifetime Reputation (global) ==
Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**.   
Lifetime Reputation is a '''global, permanent total''' of all reputation points your character has ever earned (across every faction).   
This number never decreases.   
* It '''never decreases'''.   
* Lifetime reputation reflects how far you have walked with a faction, even if you later turn away.   
* It exists to make faction-hopping harder over time.   
* It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere.
* The higher your Lifetime total, the higher the token cost to switch when you are already at the cap.


== Switching Allegiance ==
== Switching (only when you’re at the cap) ==
Characters may change loyalties, but the path is rarely clean.   
You do '''not''' lose reputation unless you’re already at the 10-point cap and want to add a point somewhere else.   
* Switching requires roleplay justification and often further token cost.   
When at 10 and you want to increase a different faction:
* Lifetime reputation remains — the past cannot be erased.   
# Choose which existing faction will give up '''1''' active point.   
* Active reputation must always remain within the 10-point limit.
# Pay the '''switch cost in tokens''', which scales with your '''global Lifetime Reputation'''.   
# Move that 1 point to the new faction (your total active remains 10). 
# Your '''Lifetime Reputation''' increases by '''+1''' because you earned another point.


== Balance and Numbers ==
''Note: While below 10 active points, you never remove points from anywhere — you just add.'' 
The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**.   
 
They may change as balance requires.  
== Numbers ==
This page provides the framework; the fine detail is always determined in play.  
* Token→Reputation conversion and the '''Switch Cost''' scaling are fixed server rules (not “balance-tuned” like weapons or potions). 
* Publish your switch cost table/rule here so players can plan.   
  Example format to fill in:  
  ; Switch Cost (tokens) by Lifetime total  
  : 0–9 = ___ tokens • 10–19 = ___ tokens • 20–29 = ___ tokens • 30–39 = ___ tokens • 40+ = ___ tokens


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''Your coin buys drink.   
''Your coin buys drink.   
Your blade buys fear.   
Your blade buys fear.   
But your reputation buys tomorrow.''   
But your reputation buys favor.''   


[[Category:Systems]]
[[Category:Systems]]
[[Category:Reputation]]
[[Category:Reputation]]

Revision as of 09:28, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It gates practical benefits: discounts, services, and eligibility for custom quests. This page defines the structure of that system.

Tokens

Tokens are earned by completing quests. They exist only to be spent on reputation.

  • Tokens cannot be traded or shared.
  • Tokens are not a currency.
  • Tokens may only be spent to gain reputation.
  • A character may hold no more than 20 tokens at once.

Active Reputation (the 10-point limit)

Active Reputation is your current reputation spread across all factions.

  • You may hold at most 10 active reputation points total across all factions combined.
  • You can divide those points however you want (all in one faction, or split among many).
  • While you are under 10, spending tokens simply adds points — nothing is lost.

Lifetime Reputation (global)

Lifetime Reputation is a global, permanent total of all reputation points your character has ever earned (across every faction).

  • It never decreases.
  • It exists to make faction-hopping harder over time.
  • The higher your Lifetime total, the higher the token cost to switch when you are already at the cap.

Switching (only when you’re at the cap)

You do not lose reputation unless you’re already at the 10-point cap and want to add a point somewhere else. When at 10 and you want to increase a different faction:

  1. Choose which existing faction will give up 1 active point.
  2. Pay the switch cost in tokens, which scales with your global Lifetime Reputation.
  3. Move that 1 point to the new faction (your total active remains 10).
  4. Your Lifetime Reputation increases by +1 because you earned another point.

Note: While below 10 active points, you never remove points from anywhere — you just add.

Numbers

  • Token→Reputation conversion and the Switch Cost scaling are fixed server rules (not “balance-tuned” like weapons or potions).
  • Publish your switch cost table/rule here so players can plan.
 Example format to fill in:  
 ; Switch Cost (tokens) by Lifetime total  
 : 0–9 = ___ tokens • 10–19 = ___ tokens • 20–29 = ___ tokens • 30–39 = ___ tokens • 40+ = ___ tokens

Your coin buys drink. Your blade buys fear. But your reputation buys favor.