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== Overview ==
== Overview ==
Reputation tracks a character’s standing with the Lotus factions.   
Reputation measures a character’s alignment with the Lotus factions.   
It gates practical benefits: discounts, services, and eligibility for custom quests.   
It is earned through tokens gained from quests and determines access to discounts, services, and custom quests.   
This page defines the structure of that system.


== Tokens ==
== Faction Tokens ==
Tokens are '''earned by completing quests'''. They exist only to be spent on reputation.   
Each faction has its own tokens, earned by completing quests for that faction.   
* Tokens cannot be traded or shared.   
* Tokens cannot be traded or shared.   
* Tokens are not a currency. 
* A character may hold no more than '''20 tokens''' for any one faction.
* Tokens may only be spent to gain reputation. 
* Tokens are spent only to increase reputation with that specific faction. 
* A character may hold no more than '''20 tokens''' at once.


== Active Reputation (the 10-point limit) ==
== Active Reputation ==
Active Reputation is your '''current''' reputation spread across all factions.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* You may hold at most '''10 active reputation points total''' across all factions combined.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* You can divide those points however you want (all in one faction, or split among many).   
* These points can be divided however the player chooses.   
* While you are '''under 10''', spending tokens simply adds points — nothing is lost.
* While under the 10-point cap, spending tokens simply adds reputation with the chosen faction.


== Lifetime Reputation (global) ==
=== At the Cap and Switching ===
Lifetime Reputation is a '''global, permanent total''' of all reputation points your character has ever earned (across every faction).   
When a character is already at 10 active reputation and wants to earn more with another faction: 
* It '''never decreases'''.   
* They must '''lose 1 point of active reputation''' from an existing faction. 
* It exists to make faction-hopping harder over time.   
* The lost point is chosen by the player (or dictated by roleplay if agreed).   
* The higher your Lifetime total, the higher the token cost to switch when you are already at the cap.
* To move that point, they must pay the switch cost in faction tokens.   
* The new point is then assigned to the chosen faction.   
* '''Lifetime Reputation''' increases by 1, because another point has been earned.


== Switching (only when you’re at the cap) ==
== Lifetime Reputation ==
You do '''not''' lose reputation unless you’re already at the 10-point cap and want to add a point somewhere else. 
Every reputation point ever earned, regardless of faction, also adds to a character’s '''Lifetime Reputation total'''.   
When at 10 and you want to increase a different faction:
* This is a single global number. 
# Choose which existing faction will give up '''1''' active point.   
* It never decreases.   
# Pay the '''switch cost in tokens''', which scales with your '''global Lifetime Reputation'''.   
* Its only purpose is to determine the token cost of switching when at the 10-point cap.   
# Move that 1 point to the new faction (your total active remains 10). 
# Your '''Lifetime Reputation''' increases by '''+1''' because you earned another point.
 
''Note: While below 10 active points, you never remove points from anywhere — you just add.''  


== Numbers ==
== Numbers ==
* Token→Reputation conversion and the '''Switch Cost''' scaling are fixed server rules (not “balance-tuned” like weapons or potions).   
The conversion rate of tokens to reputation, and the switch costs based on Lifetime Reputation totals, are fixed server values. 
* Publish your switch cost table/rule here so players can plan.
They do not change for balance like weapons or items might.   
  Example format to fill in: 
(A switch-cost table can be inserted here once finalized.)   
  ; Switch Cost (tokens) by Lifetime total  
  : 0–9 = ___ tokens • 10–19 = ___ tokens • 20–29 = ___ tokens • 30–39 = ___ tokens • 40+ = ___ tokens


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Revision as of 09:36, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation measures a character’s alignment with the Lotus factions. It is earned through tokens gained from quests and determines access to discounts, services, and custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing quests for that faction.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens for any one faction.
  • Tokens are spent only to increase reputation with that specific faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • These points can be divided however the player chooses.
  • While under the 10-point cap, spending tokens simply adds reputation with the chosen faction.

At the Cap and Switching

When a character is already at 10 active reputation and wants to earn more with another faction:

  • They must lose 1 point of active reputation from an existing faction.
  • The lost point is chosen by the player (or dictated by roleplay if agreed).
  • To move that point, they must pay the switch cost in faction tokens.
  • The new point is then assigned to the chosen faction.
  • Lifetime Reputation increases by 1, because another point has been earned.

Lifetime Reputation

Every reputation point ever earned, regardless of faction, also adds to a character’s Lifetime Reputation total.

  • This is a single global number.
  • It never decreases.
  • Its only purpose is to determine the token cost of switching when at the 10-point cap.

Numbers

The conversion rate of tokens to reputation, and the switch costs based on Lifetime Reputation totals, are fixed server values. They do not change for balance like weapons or items might. (A switch-cost table can be inserted here once finalized.)


Your coin buys drink. Your blade buys fear. But your reputation buys favor.