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Created page with "= Reputation System = ''Your name is worth more than coin. Earn it in play, spend it to swear your loyalties, and live with the choices you make.'' == What This Is == This page explains how reputation works on the Black Lotus server. It’s an **overview** of the system — the exact numeric effects, ranks, or stat bonuses (if any) are handled **in-server** and can change for balance. == Core Concepts == ; Tokens Story-earned markers you can spend to gain reputation..."
 
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= Reputation System =
= Reputation System =


''Your name is worth more than coin. Earn it in play, spend it to swear your loyalties, and live with the choices you make.''
''Steel and sorcery may rule the moment, but it is reputation that endures.''


== What This Is ==
== What Reputation Is ==
This page explains how reputation works on the Black Lotus server.   
Reputation represents the weight of your character’s choices and allegiances.   
It’s an **overview** of the system — the exact numeric effects, ranks, or stat bonuses (if any) are handled **in-server** and can change for balance.
Every deal, betrayal, or victory leaves a mark. 
It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you.


== Core Concepts ==
== Tokens ==
; Tokens
Tokens are earned through **roleplay and story**.
Story-earned markers you can spend to gain reputation with a faction. They are **not a currency**.
They represent moments of consequence — a mission completed, a faction aided, a plot advanced. 
; Active Reputation
* Tokens cannot be traded or sold. 
Your current, spendable reputation points across all Lotus factions. **Hard cap: 10 total**.
* They exist only to be spent toward reputation.
; Lifetime Reputation
* You may hold no more than **20 tokens** at one time.
A running total of all reputation you have ever earned per faction. It never goes down and affects switching/alignment depth.


== Tokens (the only thing they do) ==
== Active Reputation ==
* Tokens are **earned through RP** and server events.   
When you spend tokens, you gain reputation with a specific faction. 
* Tokens are **not tradable** between players.   
This is your **active reputation** — your current standing.   
* Tokens are **not** used to buy items, perks, or favors directly.   
* You may hold **up to 10 active reputation points total** across all factions combined.   
* Tokens are **only** used to convert into faction reputation.
* Dividing them is your choice: spread thin or swear deeply.   
* You can **carry at most 20 tokens** at a time. Anything above the cap is wasted, so spend them.
* To grow further with one faction, you must reduce your standing with another.


== Converting Tokens → Reputation ==
== Lifetime Reputation ==
* Converting tokens gives you **reputation with exactly one faction** per spend. 
Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**
* The **conversion rate** (e.g., “2 tokens = +1 rep”) is set **in-server** and can change for balance.   
This number never decreases.   
* Only the **reputation points** you gain count toward your **Active Reputation** cap of 10.
* Lifetime reputation reflects how far you have walked with a faction, even if you later turn away. 
* It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere.


; Example (illustrative only)
== Switching Allegiance ==
If the current rate is **2 tokens → +1 Black Lotus rep**, spending 2 tokens increases your Black Lotus by **+1**.   
Characters may change loyalties, but the path is rarely clean. 
If you were at 10 active rep total and spend tokens to gain +1, you would now be at **11** active rep **only if** the admin has raised your cap — otherwise you must first lower/swap (see below).   
* Switching requires roleplay justification and often further token cost.   
''Active cap enforcement lives in-server; this page does not track your exact totals.''
* Lifetime reputation remains — the past cannot be erased.   
* Active reputation must always remain within the 10-point limit.


== Active Reputation (the 10-point ceiling) ==
== Balance and Numbers ==
* You may hold **up to 10 active reputation points total** across **all** factions.   
The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**.   
* How you split them is your problem: 6/3/1, 5/5/0/0/0, etc.   
They may change as balance requires.   
* To gain more with one faction when you’re at the cap, you must **reduce** your active rep elsewhere or perform an approved **swap** (see Switching).
This page provides the framework; the fine detail is always determined in play.


== Lifetime Reputation (why your past matters) ==
----
* Every time you gain reputation with a faction, your **Lifetime Reputation** for that faction increases and **never decreases**. 
''Your coin buys drink.   
* Lifetime reputation **does not** count against your 10 active cap. 
Your blade buys fear.   
* Admins may use Lifetime Reputation to:
But your reputation buys tomorrow.''  
** Gate deeper faction privileges/plots. 
** Increase friction when switching away from a faction you’ve sworn to. 
** Track long-term allegiance without punishing experimentation.
 
== Switching & Swapping ==
* You can **shift allegiance** between factions, but there is **friction**.
* The exact method (costs, cooldowns, or RP requirements) is handled **in-server**. 
* General rules of the road:
** You cannot exceed the **10 active** cap. 
** Swapping usually requires **spending tokens** again or **roleplay justifications** approved by staff. 
** Your **Lifetime totals remain**, which may make it easier to return — or harder to be trusted elsewhere.
 
== Faction Perks & Ranks ==
* Any perks, ranks, abilities, or unlocks tied to reputation are administered **in-server**. 
* This wiki will **not** list numeric values, thresholds, or stat bonuses. Expect change as balance evolves.
 
== Earning Tokens (RP First) ==
Ways you might earn tokens (examples only; staff discretion applies):
* Running or completing story hooks, contracts, deliveries, intel jobs. 
* Hosting events that drive server story. 
* Exceptional faction play (with consent and receipts). 
* Admin-issued grants for major milestones.
 
''Exact criteria are posted in-server and may change. Tokens are not farmed; they are awarded for **play that moves the world**.''
 
== Conduct Notes ==
* No token trading. No “banking” outside the 20 cap.   
* Reputation is about **story allegiance**, not min-maxing a scoreboard.   
* Staff reserves the right to reverse bad-faith spends or exploits.
 
== Quick Reference ==
* **Carry cap:** 20 tokens  
* **Use of tokens:** Convert into faction reputation only 
* **Active reputation cap:** 10 (sum across all factions) 
* **Lifetime reputation:** Tracks all-time earned per faction; never decreases 
* **Numbers, rates, bonuses:** **In-server only** (subject to change)


[[Category:Systems]]
[[Category:Systems]]
[[Category:Reputation]]
[[Category:Reputation]]

Revision as of 00:29, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that endures.

What Reputation Is

Reputation represents the weight of your character’s choices and allegiances. Every deal, betrayal, or victory leaves a mark. It is not coin to be traded, nor a trinket to be hoarded — it is the measure of how the world remembers you.

Tokens

Tokens are earned through **roleplay and story**. They represent moments of consequence — a mission completed, a faction aided, a plot advanced.

  • Tokens cannot be traded or sold.
  • They exist only to be spent toward reputation.
  • You may hold no more than **20 tokens** at one time.

Active Reputation

When you spend tokens, you gain reputation with a specific faction. This is your **active reputation** — your current standing.

  • You may hold **up to 10 active reputation points total** across all factions combined.
  • Dividing them is your choice: spread thin or swear deeply.
  • To grow further with one faction, you must reduce your standing with another.

Lifetime Reputation

Every time you earn reputation with a faction, it is recorded permanently as **lifetime reputation**. This number never decreases.

  • Lifetime reputation reflects how far you have walked with a faction, even if you later turn away.
  • It may shape how factions treat you when you try to return, or how hard it is to be trusted elsewhere.

Switching Allegiance

Characters may change loyalties, but the path is rarely clean.

  • Switching requires roleplay justification and often further token cost.
  • Lifetime reputation remains — the past cannot be erased.
  • Active reputation must always remain within the 10-point limit.

Balance and Numbers

The exact conversion rates (how many tokens = how much reputation) and any perks tied to reputation are handled **in-server**. They may change as balance requires. This page provides the framework; the fine detail is always determined in play.


Your coin buys drink. Your blade buys fear. But your reputation buys tomorrow.