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== Overview ==
== Overview ==
Reputation measures a character’s alignment with the Lotus factions.   
Reputation measures a character’s alignment with the Lotus factions.   
It is earned through tokens gained from quests and determines access to discounts, services, and custom quests.
It is earned through quests (via faction tokens) and determines access to discounts, services, and custom quests.


== Faction Tokens ==
== Faction Tokens ==
Each faction has its own tokens, earned by completing quests for that faction.   
Each faction issues its own tokens, earned by completing that faction’s quests.   
* Tokens cannot be traded or shared.   
* Tokens are not tradable or shareable.   
* A character may hold no more than '''20 tokens''' for any one faction.   
* A character may hold no more than '''20 tokens per faction''' at a time.   
* Tokens are spent only to increase reputation with that specific faction.   
* Tokens from a faction are spent only to gain reputation with that same faction.   


== Active Reputation ==
== Active Reputation ==
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* A character may hold a total of '''10 active reputation points''' across all factions combined
* You may hold a total of '''10 active reputation points''' across all factions combined.   
* These points can be divided however the player chooses.   
* While below 10, spending tokens simply adds points to the chosen faction. Nothing is lost.   
* While under the 10-point cap, spending tokens simply adds reputation with the chosen faction.   


=== At the Cap and Switching ===
=== At the Cap (10): adding a point to a different faction ===
When a character is already at 10 active reputation and wants to earn more with another faction:   
When you are already at 10 active reputation and want to gain with another faction:   
* They must '''lose 1 point of active reputation''' from an existing faction.  
* '''One point is removed from your lowest-active faction.'''   
* The lost point is chosen by the player (or dictated by roleplay if agreed).   
* If multiple factions are tied for lowest, the point removed is the oldest earned among them.   
* To move that point, they must pay the switch cost in faction tokens
* You then spend the target faction’s tokens to add the new point.   
* The new point is then assigned to the chosen faction.   
* Your '''Lifetime Reputation''' increases by +1 (see below).   
* '''Lifetime Reputation''' increases by 1, because another point has been earned.   


== Lifetime Reputation ==
== Lifetime Reputation ==
Every reputation point ever earned, regardless of faction, also adds to a character’s '''Lifetime Reputation total'''
Lifetime Reputation is a '''single global total''' of every reputation point your character has ever earned (across all factions).   
* This is a single global number.   
* It never decreases.   
* It never decreases.   
* Its only purpose is to determine the token cost of switching when at the 10-point cap.   
* Its sole function is to determine the token cost of switching when you are already at the 10-point cap.   
* The higher your Lifetime total, the more tokens it costs to move a point. 
 
=== Switch Costs ===
The number of faction tokens required to move a point at the cap is based on your Lifetime Reputation total: 
 
{| class="wikitable"
! Lifetime Reputation Total !! Switch Cost (tokens)
|-
| 0–9  || 1 token
|-
| 10–19 || 2 tokens
|-
| 20–29 || 3 tokens
|-
| 30–39 || 4 tokens
|-
| 40+  || 5 tokens
|}


== Numbers ==
== Numbers ==
The conversion rate of tokens to reputation, and the switch costs based on Lifetime Reputation totals, are fixed server values.   
* Earning tokens: complete quests for a faction. 
They do not change for balance like weapons or items might.
* Spending tokens: increases Active Reputation with that faction (up to 10 total). 
(A switch-cost table can be inserted here once finalized.)  
* Switching: costs faction tokens based on Lifetime Reputation (see table above).   
* Lifetime Reputation is permanent and global — it only ever increases.   


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Revision as of 09:55, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation measures a character’s alignment with the Lotus factions. It is earned through quests (via faction tokens) and determines access to discounts, services, and custom quests.

Faction Tokens

Each faction issues its own tokens, earned by completing that faction’s quests.

  • Tokens are not tradable or shareable.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • You may hold a total of 10 active reputation points across all factions combined.
  • While below 10, spending tokens simply adds points to the chosen faction. Nothing is lost.

At the Cap (10): adding a point to a different faction

When you are already at 10 active reputation and want to gain with another faction:

  • One point is removed from your lowest-active faction.
  • If multiple factions are tied for lowest, the point removed is the oldest earned among them.
  • You then spend the target faction’s tokens to add the new point.
  • Your Lifetime Reputation increases by +1 (see below).

Lifetime Reputation

Lifetime Reputation is a single global total of every reputation point your character has ever earned (across all factions).

  • It never decreases.
  • Its sole function is to determine the token cost of switching when you are already at the 10-point cap.
  • The higher your Lifetime total, the more tokens it costs to move a point.

Switch Costs

The number of faction tokens required to move a point at the cap is based on your Lifetime Reputation total:

Lifetime Reputation Total Switch Cost (tokens)
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Numbers

  • Earning tokens: complete quests for a faction.
  • Spending tokens: increases Active Reputation with that faction (up to 10 total).
  • Switching: costs faction tokens based on Lifetime Reputation (see table above).
  • Lifetime Reputation is permanent and global — it only ever increases.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.