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Lotus Reputation: Difference between revisions

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== Overview ==
== Overview ==
Reputation measures a character’s alignment with the Lotus factions.   
Reputation tracks a character’s standing with the Lotus factions.   
It is earned through quests (via faction tokens) and determines access to discounts, services, and custom quests.
It is earned through quests and spent using faction tokens
Reputation determines discounts, services, and eligibility for custom quests.


== Faction Tokens ==
== Faction Tokens ==
Each faction issues its own tokens, earned by completing that faction’s quests.   
Each faction has its own tokens, earned by completing that faction’s quests.   
* Tokens are not tradable or shareable.   
* Tokens cannot be traded or shared.   
* A character may hold no more than '''20 tokens per faction''' at a time.   
* A character may hold no more than '''20 tokens per faction''' at a time.   
* Tokens from a faction are spent only to gain reputation with that same faction.   
* Tokens from a faction are spent only to gain reputation with that same faction.   
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== Active Reputation ==
== Active Reputation ==
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
Spending a faction’s tokens increases '''Active Reputation''' with that faction.   
* You may hold a total of '''10 active reputation points''' across all factions combined.   
* A character may hold a total of '''10 active reputation points''' across all factions combined.   
* While below 10, spending tokens simply adds points to the chosen faction. Nothing is lost.   
* While under 10 points, spending tokens simply adds reputation to the chosen faction.   


=== At the Cap (10): adding a point to a different faction ===
=== At the Cap (10) ===
When you are already at 10 active reputation and want to gain with another faction:  
When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.  
* '''One point is removed from your lowest-active faction.'''   
* One point is removed from the target faction’s '''least-favored rival'''.  
* If multiple factions are tied for lowest, the point removed is the oldest earned among them.   
* At the same time, one point is added to the target faction.   
* You then spend the target faction’s tokens to add the new point.   
* The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.   
* Your '''Lifetime Reputation''' increases by +1 (see below).   
* Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.   


== Lifetime Reputation ==
== Lifetime Reputation ==
Lifetime Reputation is a '''single global total''' of every reputation point your character has ever earned (across all factions).   
Every point of reputation earned adds to '''Lifetime Reputation'''. 
* Lifetime Reputation is a '''global total''', not tied to any single faction.   
* It never decreases.   
* It never decreases.   
* Its sole function is to determine the token cost of switching when you are already at the 10-point cap.   
* Its only role is to determine the token cost of swaps when you are at the 10-point cap.   
* The higher your Lifetime total, the more tokens it costs to move a point.   
* The more Lifetime Reputation you have, the more tokens it costs to move points at cap.   


=== Switch Costs ===
== Switch Costs ==
The number of faction tokens required to move a point at the cap is based on your Lifetime Reputation total:   
Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:   


{| class="wikitable"
{| class="wikitable"
! Lifetime Reputation Total !! Switch Cost (tokens)
! Lifetime Reputation Total !! Token Cost per Swap
|-
|-
| 0–9  || 1 token
| 0–9  || 1 token
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|}
|}


== Numbers ==
== Summary ==
* Earning tokens: complete quests for a faction.   
* Tokens come from faction quests
* Spending tokens: increases Active Reputation with that faction (up to 10 total).   
* Each faction has its own token pool (max 20 held).   
* Switching: costs faction tokens based on Lifetime Reputation (see table above).   
* Active Reputation is capped at 10 across all factions.   
* Lifetime Reputation is permanent and global — it only ever increases.   
* At the cap, swaps follow the target faction’s hostility order.   
* Lifetime Reputation is a permanent global total that scales swap costs.   


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Revision as of 10:08, 26 August 2025

Reputation System

Steel and sorcery may rule the moment, but it is reputation that opens doors.

Overview

Reputation tracks a character’s standing with the Lotus factions. It is earned through quests and spent using faction tokens. Reputation determines discounts, services, and eligibility for custom quests.

Faction Tokens

Each faction has its own tokens, earned by completing that faction’s quests.

  • Tokens cannot be traded or shared.
  • A character may hold no more than 20 tokens per faction at a time.
  • Tokens from a faction are spent only to gain reputation with that same faction.

Active Reputation

Spending a faction’s tokens increases Active Reputation with that faction.

  • A character may hold a total of 10 active reputation points across all factions combined.
  • While under 10 points, spending tokens simply adds reputation to the chosen faction.

At the Cap (10)

When a character is already at 10 active reputation and spends tokens for another faction, reputation shifts as a direct swap.

  • One point is removed from the target faction’s least-favored rival.
  • At the same time, one point is added to the target faction.
  • The hostility order is followed until that rival reaches 0, at which point the next rival is reduced.
  • Example: If you are capped at 10 and spend tokens for White Lotus, 1 point is taken from Red Lotus and given to White. This continues until Red is 0, then moves to Grey, then Black, then Purple.

Lifetime Reputation

Every point of reputation earned adds to Lifetime Reputation.

  • Lifetime Reputation is a global total, not tied to any single faction.
  • It never decreases.
  • Its only role is to determine the token cost of swaps when you are at the 10-point cap.
  • The more Lifetime Reputation you have, the more tokens it costs to move points at cap.

Switch Costs

Switching at the 10-point cap requires additional faction tokens, based on a character’s Lifetime Reputation total:

Lifetime Reputation Total Token Cost per Swap
0–9 1 token
10–19 2 tokens
20–29 3 tokens
30–39 4 tokens
40+ 5 tokens

Summary

  • Tokens come from faction quests.
  • Each faction has its own token pool (max 20 held).
  • Active Reputation is capped at 10 across all factions.
  • At the cap, swaps follow the target faction’s hostility order.
  • Lifetime Reputation is a permanent global total that scales swap costs.

Your coin buys drink. Your blade buys fear. But your reputation buys favor.