Lotus Reputation
Reputation System
Steel and sorcery may rule the moment, but it is reputation that opens doors.
Overview
Reputation measures a character’s alignment with the Lotus factions. It is earned through tokens gained from quests and determines access to discounts, services, and custom quests.
Faction Tokens
Each faction has its own tokens, earned by completing quests for that faction.
- Tokens cannot be traded or shared.
- A character may hold no more than 20 tokens for any one faction.
- Tokens are spent only to increase reputation with that specific faction.
Active Reputation
Spending a faction’s tokens increases Active Reputation with that faction.
- A character may hold a total of 10 active reputation points across all factions combined.
- These points can be divided however the player chooses.
- While under the 10-point cap, spending tokens simply adds reputation with the chosen faction.
At the Cap and Switching
When a character is already at 10 active reputation and wants to earn more with another faction:
- They must lose 1 point of active reputation from an existing faction.
- The lost point is chosen by the player (or dictated by roleplay if agreed).
- To move that point, they must pay the switch cost in faction tokens.
- The new point is then assigned to the chosen faction.
- Lifetime Reputation increases by 1, because another point has been earned.
Lifetime Reputation
Every reputation point ever earned, regardless of faction, also adds to a character’s Lifetime Reputation total.
- This is a single global number.
- It never decreases.
- Its only purpose is to determine the token cost of switching when at the 10-point cap.
Numbers
The conversion rate of tokens to reputation, and the switch costs based on Lifetime Reputation totals, are fixed server values. They do not change for balance like weapons or items might. (A switch-cost table can be inserted here once finalized.)
Your coin buys drink. Your blade buys fear. But your reputation buys favor.